Everyone also has attack calls for all actual Dual Crush attacks, including ones they can't use (i.e., Yoko calling out "Demonic Megiddo"). Instead, they call Hammer's name, who was previously screwed out of a starring role in Castlevania: Dawn of Sorrow. Everyone has character name calls for all characters (including DLC) in the core game except for Fuma. There are a number of unused voices related to the Dual Crush system. Full voice rip is at /leech/HD_ps3_voice.7z There's also a prototype version of Legion's sprite with a few less animations but identical otherwise.įigure out who uses what Dual Crushes since every list on the Internet is terrible, I only included the ones I know are unused. The game contains the full sprite data of Order of Ecclesia's Man Eater, stored both among bosses and regular enemies. In the final version, Omnia Vanitas uses regular jumping sprites like in Aria of Sorrow. Julius is going to have a unique set of sprites for his Omnia Vanitas move, but the animation remains unused. Reused sprites from Order of Ecclesia for the most part, the only difference being the "PAUSE" sprite being replaced by "RESIST". Sheet with unused text for leveling up and max HP/MP up. Unused Messages for Level Up and HP Max/MP Max/Heart Max Upgrades This sheet with unused wolf form sprites from the Sega Saturn game is still present. All using Shanoa's image as placeholder though.Īlucard's unused bat form has 3 animations. Unused character cards, including one for Hammer. Some unused blood splatter effects, similar to what's displayed in Portrait of Ruin when a new area is entered. The game accepted 8 simultaneous players at some point. Unused Menu Graphics Old Multiplayer Graphics Monster Compendium entry for the cut boss Brachyura. Monster Compendium entry for the cut enemy Coppelia. Name and description for the cut playable character Hammer. In his mercenary years, Hammer was code-named "Gryphon" and commanded both respect and fear. Unused Text Hammer A former military man who operated under orders to keep tabs on those with a connection to Castlevania. Same deal with DLC weapons in the core game, too. Of note is the Shield Rod (5th row, 3rd from left), a rifle-type gun (5th row, 5th from left), and a bulky pistol (5th row, 9th from left). It should be noted, however, that the DLC subweapons have graphics even in the core game. The only fully unused subweapon icons are "DAMMY" (similar to another unused icon in Castlevania: Symphony of the Night) which is presumably a placeholder, and Genbu (Maria's turtle) which is an RB/R1 ability rather than a subweapon in the final game (and hence has no icon). A complete rip from the core game shows some interesting things.
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